From learning need to practical digital experience.
From learning need practical digital experience.
01 — Understand
Who is learning, what is getting in the way, and what needs to change?
02 — Prioritise
What must be learned now, and what can stay as reference?
03 — Design
What should the learner do, decide, practise or experience?
04 — Build
Create the learning experience with the right tools and level of interaction.
05 — Refine
Test, simplify, improve, and remove anything that does not earn its place.
The Questions Before the Tools
Before I open an authoring tool, I ask:
What should the learner be able to do afterwards?
What information really needs to be remembered?
What would make this easier to use in real life?
Where is the learner most likely to get stuck?
From Information to Experience
I do not treat source material as the final learning experience. I reduce, restructure and transform it into something the learner can actually use.
Before
Policy documents
Long explanations
Passive reading
One-size-fits-all content
After
Clear actions
Scenarios and decisions
Practice and feedback
Reference material when needed
Process in Practice
Your First Week at ICOT: Ready from Day One
Early versions of the course contained too much explanation and repeated material already available in the handbook. I simplified the experience by moving detailed procedures into reference resources, turning key moments into realistic decisions, and varying the knowledge checks.
The final version became shorter, clearer and more focused on what a new teacher actually needs to do.
STAR Online Safety for Primary Teachers
I designed a four-week professional-learning course in Canvas, using Rise 360, H5P, discussions, classroom resources and a randomised final assessment. The design focused on helping teachers move beyond rule-based online-safety teaching towards reasoning, judgement and classroom application.